here is my favourite part of mirror's edge

It’s the part where they introduce a new named, voiced, modelled and animated character, and he gets this gif’s worth of screen time and is never seen or heard from again. Mirror's Edge is full of these parts where you can see the stubs where big slabs of game must have had to be cut for whatever reason, which feels like a rare bit of almost-insight into AAA game dev, plus it makes the world feel bigger - the opposite of the hannah-barbera-effect of knowing what's about to be important from which assets look expensive.

I don’t have any scoops, but it feels like the devs had to hurriedly figure out how to make a decent smaller game out of bits of a planned larger one, in which case they did an incredible job. Mirror's Edge Catalyst, which I also think is great, feels like it might be a second better-resourced run at the same concept ME started out with.

The PC version of ME shipped, maybe accidentally, with its Unreal Editor, and I went through that and some decompiled source code a while back, and found some cut multiplayer modes where you’d play as various classes of runners and cops: cops and robbers, package delivery, stuff like that. Hot scoops.