Been spending a lot of time making Editor Utility Widgets

in Unreal (basically whole new elaborate editor UI and tooling using mostly Blueprint). getting a lot of mileage out of the Asset Registry now that I have bothered to get into it. FOR INSTANCE this function to return all Data Tables in the project that match a specified struct. It's real nice that a designer can just, eg, create a new loot table and fill it out and do nothing else and the game magically knows about their newly tabled loot. Or whatever it might be. Doing that took a little bit of figuring out so here is the graph