it seems like smaller-to-medium-sized game development often starts from recognising some feasibler-than-it-seems, high-bang-for-buck gimmick or tech thing, with which you can reliably wow people, and then imagining an otherwise small-scope game around that
which i think there are many examples of but i don’t want to list any
and how that used to seem smart to me (build your game around a pretty-cool-no-matter-what core element, so you can’t go too far wrong) but now seems more like hedging, something done when you know you need to make something but don’t feel strongly about what or why
the opposite thing seems better to me when i see it: something built around a core risk, which a team has agreed to take, and not to mitigate, because they do feel strongly about it
but if ever i’m pitching something for investment i usually feel like i have to do the first thing
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