Tag: weird west

  • game dev post: Weird West dissolvin’ walls

    game dev post: Weird West dissolvin’ walls

    One of many things I worked on on Weird West is the hiding of walls/floors/etc between player and camera. When I joined the project, roof-hiding and the-floors-above-you hiding were all that was in; the camera went top-down at about 80 degrees when you entered a building. I found that a bit disorienting and wanted to…

  • first game-on-shelf experience

    first game-on-shelf experience

    Recently had (finally) my first experience of “a game I made is physically on a shelf in front of me for sale in a shop”, with Weird West, which is physically out on PS5 now (it’s on other platforms too but not physically, I guess). For whatever reason, I didn’t really expect to feel anything…

  • my Weird West first person mod is out

    my Weird West first person mod is out

    When Weird West got its final patch, it introduced mod support, and includes the First Person Mod that WolfEye got me to finish up after I put out a vid of a much jankier version I pooped out a while back. Here’s a kind of low-energy making-of video that I threw together.

  • game dev post: Weird West and the Case of the Cursed Strawberry. cw: unsatisfying conclusion

    game dev post: Weird West and the Case of the Cursed Strawberry. cw: unsatisfying conclusion

    So in this game Weird West, you can cut foliage. Like if you’ve got a machete or something you can cut away grass or bushes or whatever, and some of them drop stuff. I did a post about some of that stuff. A little while after ship, I got a bug assigned to me where…

  • game dev post: cooking and crafting in Weird West

    game dev post: cooking and crafting in Weird West

    More stuff I did on Weird West: the Cooking/Crafting system. You can cook raw food over a fire or stove, use forges and tanning racks to craft weapon upgrades and armour, smelt ingots from nuggets or melt ingots back down into nuggets, etc. Arguably what I did for this ended up being a little overengineered…

  • dev scoops: Fire Propagation in Weird West

    dev scoops: Fire Propagation in Weird West

    Here’s something I did on Weird West that I thought was cool: fire propagation across grass and foliage. Lots of stuff is flammable in the game, and there’s a general elemental signal system that handles most of those interactions, but foliage needed some special handling.