Tag: video game thoughts
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check out this incredible concept art from Interstate ’82,
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the inferior sequel to the spectacular video game Interstate ’76. Got ’em off the install disc. Great concept art, not a great game. Interstate ’76 came out in 1997, alternate history ’76, Mechwarrior 2 engine, great story, great characters, great car physics, it’s got a poetry button, you can shoot a pistol out the window…
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FEAR, HL2, AI, and only doing cool stuff when the player is looking
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(gravis did a comment on my FEAR post so long he made it a post, and now I’m doing that with that post, and this ends up being about all kinds of things) Half-Life 2 (and maybe 1, but I don’t think so?) had a trigger type called trigger_look, which was like a regular trigger,…
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f.e.a.r: first encounter assault recon rules
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The video game called F.E.A.R: First Encounter Assault Recon gets a bum rap, even though everyone knows it rules. The bum rap is that everyone thinks it’s just the AI and the guyshoot that rule in F.E.A.R: First Encounter Assault Recon, when actually a ton else about F.E.A.R: First Encounter Assault Recon also rules.
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thoughts about Control (2019)
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I’m a big Remedy enjoyer, I like Alan Wake and Max Payne and Quantum Break, and I want to like Control, but I don’t, though I like a lot about it. I completed it, was bewildered, and now can’t go back to it. More than anything I’ve seen before, every little thing in it feels…
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one thing most players don’t know about the scanners in half-life 2 is
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You can let a scanner serve as a “strider scanner” which occasionally happens not very noticeably in HL2. What this does is, if a strider doesn’t know where you are and is patrolling, and the scanner scans you, suddenly the strider gives a big scary “whoop” and comes running over because the scanner told it…
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laments on half-life 2’s ai and balance
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just watched back this video i did about soldier AI in half-life 2 years ago and i still agree with it! what a relief
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my favourite part of dead space 2
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is probably this part where you return to somewhere you’ve been before that’s a typical rusty spaceship covered in blood but they mix up the palette by filling it with UV light. Refreshing
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my favourite part of mirror’s edge
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It’s the part where they introduce a new named, voiced, modelled and animated character, and he gets this gif’s worth of screen time and is never seen or heard from again.
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it’s bad for the baby
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maybe an hour and a half after max payne quits smoking for his baby’s health, his baby is killed, but true to his word, he never smokes again
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i would like to see good dev commentary in more things
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the dev commentary in valve games is so interesting and useful and educative, but their games come out once every 10 years or so and most of the rest that i’ve seen do commentary have done it badly
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thoughts on the spiderman 2 video game on the play station five
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I was playing this, and I webbed up an oil tanker that was going explode (this makes it not explode) and Peter goes “geez, if i’d webbed that up a second later…😬” but of course, it would have been fine, they never explode. Nothing bad can happen in this game. Got me thinking how much…
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is it an imsim: splinter cell chaos theory
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imo, yeah a little bit? but it’s not much of one. i reckon the core of imsim is “things are systemic”, they don’t work/not work arbitrarily or case-by-case, and also the world has to be designed as a world, not a level, filled with those systems. this is how you get cool emergent results, and…
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the worst part of deus ex: human revolution is actually the best part
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get around, you were just forced to fight and kill a guy? And everyone was mad? And later the devs patched in other options, basically one for every style of play you might be into? Well I’ve decided they were right the first time
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Dead Space 3’s ending was really good
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I mostly ignored Dead Space when it came out, but last year I played the remake and then just recently I finished up 2 and 3 and 3’s DLC, which it turns out (I did not know this) is essential and is the end of the story, and it’s a really good ending. This was…
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gta4 minimap thoughts
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Playing GTA4 and thinking about how much a minimap can ruin this type of game. GTA and Red Dead 2 both become whole different games when you turn it off, in a weirdly instantly-refreshing way. In RDR multiplayer, I got a friend to turn it off as we were just riding our horses around, and…
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gta4 and accidental anachronism
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The best way to play GTA4 these days is with DXVK and several mods to fix things which never worked in the PC version, or have broken since, and to make the graphics less bad. Is that the way I just played through the entire game? Haha, no! I set all this up and then…
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cohost ask: why do i think max payne 3 has bad graphics
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Anonymous Guest asked: Honest question (as in I’m not just asking this to rile you up)…. why do you think Max Payne 3 has bad graphics? Like, there’s a lot to not like about “the Housers present: knockoff Man on Fire starring Max Payne for some reason” but I genuinely dig it’s PS360 era grime.…
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played a bit of metal gear ground zeroes
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i never played any metal gears besides phantom pain which i didn’t like very much mostly. ground zeroes seems like what i wanted from phantom pain: linear-nonlinear missions with a surprising amount of freedom of movement, in the dark, in the rain, pleasing systems in surprising places, cool smart takes on commonplace interactions. a modern…
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no mmo is good
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when i was a kid mmos began to exist and my mind was blown by this, but i never played any because there was no money, so my mind was actually blown by its own ill-informed imaginings of what that must be like. i hadn’t even seen any videos. i did not yet understand that…
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cohost ask: dishonored thoughts
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Anonymous User asked: say a thought about Dishonored. maybe multiple Dishonored rules, obviously. Here are some selected thoughts I have had about Dishonored.