Tag: source engine

  • Dev Scoops: Simulating Eyes in Half-Life 2

    Dev Scoops: Simulating Eyes in Half-Life 2

    Years ago, I was making a stealth game in Unreal that I’ve since had to cancel amid circumstances beyond my control. At one point I was trying to make my characters’ eyes nice, and the gold standard for that was (and arguably still is) Half-Life 2. HL2 takes a novel approach: the eyes are not…