Tag: level design

  • scything around, 12/04/25

    scything around, 12/04/25

    I am once again aimlessly enjoying the Unreal level design tool Scythe, which I get to test early builds of. Here’s 40 minutes or so’s messing around today using Half-Life: Alyx textures. It’s really a lot of fun.

  • further adventures in scythe

    further adventures in scythe

    I continue to spend time screwing around in Scythe. It’s so fun to finally be making maps again properly in Unreal. Some of the folks in my discord took to scything on stream and a couple times a bunch of us have just chatted and scythed, it’s a good vibe. All this stuff took no…

  • adventures in scythe

    adventures in scythe

    I’ve been messing around in the aforementioned Scythe level editing tool for UE5, here’s some of what I’ve been doin’

  • a good level design tool finally came out

    a good level design tool finally came out

    I’ve been testing a friend’s WIP level design plugin for Unreal for a while now, and while it’s still very early, it’s available now on Patreon and you should support it there. It’s bringing Source 2 style geometry editing to Unreal, allowing level design to properly be a thing again, and I made a video…

  • ask: good level design tools when

    Small Victorian Child asked: dear mr wintergreen, when will my father (colloquially known as Good Level Design Tools) return from the war? yours trulysmall victorian child The answer may surprise you.

  • half-life alyx’s level design tools are super great

    half-life alyx’s level design tools are super great

    On Twitter once I did a big thread where I went through Half-Life Alyx’s SDK – so this is Source 2 – and had a big ol’ yarn about ’em. That thread turned into a useful resource for some folks, so I made it a Cohost post, and now Cohost is going away so here…