Tag: influx redux
-
ask: player physics in influx redux
—
Porygon asked (on the Steam community hub): Am I the only one who has the movement physics feel… off sometimes? I don’t remember the first game feeling like this, but maybe that’s my memory being bad. I feel like the marble’s movement and inertia is inconsistent and “muddy”, especially in outdoor areas for some reason.…
-
InFlux/Redux comparison/dev thoughts video
—
Just spent some time making a comparison/developer thoughts video of InFlux Redux (2024) vs the original InFlux (2013), which was fun. Here’s me opening the editors for both projects side-by-side and saying whatever it occurs to me to say about the development process(es). Get set for 50 whole minutes of unrehearsed dev thoughts
-
InFlux Redux is out today!
—
That’s what I’d be saying if I remembered to make this post several days ago when it came out. It is out, though! You should buy it on Steam and leave a positive review. 11 years after the original and some amount of years after I started working on it, here’s a blog post about…
-
blurred ball
—
Finally trying the material based radial motion blur from ContentExamples (since regular motion blur is bad at things that spin). Works p well