Tag: influx redux

  • ask: player physics in influx redux

    ask: player physics in influx redux

    Porygon asked (on the Steam community hub): Am I the only one who has the movement physics feel… off sometimes? I don’t remember the first game feeling like this, but maybe that’s my memory being bad. I feel like the marble’s movement and inertia is inconsistent and “muddy”, especially in outdoor areas for some reason.…

  • InFlux/Redux comparison/dev thoughts video

    InFlux/Redux comparison/dev thoughts video

    Just spent some time making a comparison/developer thoughts video of InFlux Redux (2024) vs the original InFlux (2013), which was fun. Here’s me opening the editors for both projects side-by-side and saying whatever it occurs to me to say about the development process(es). Get set for 50 whole minutes of unrehearsed dev thoughts

  • InFlux Redux is out today!

    InFlux Redux is out today!

    That’s what I’d be saying if I remembered to make this post several days ago when it came out. It is out, though! You should buy it on Steam and leave a positive review. 11 years after the original and some amount of years after I started working on it, here’s a blog post about…

  • blurred ball

    blurred ball

    Finally trying the material based radial motion blur from ContentExamples (since regular motion blur is bad at things that spin). Works p well