Tag: half-life 2
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half-life 2 source code: a trawl
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Back in 2016, I was idly going through HL2’s source code and started tweeting interesting tidbits; this interested people a lot and PC Gamer made an article out of it. Twitter’s ruined, so I’m gonna put those tweets here now, and maybe elaborate on some of it. Come with me now on a journey through…
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the time i made headcrabs in unreal
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Way before Half-Life Alyx had been announced, I spent a couple of days one Christmas remaking Half-Life 2’s headcrabs (using their existing art and anims) in UE4, but with additional physical reactivity – they can lose their footing and struggle to recover, smash into things and active-ragdoll around after a bad jump, get picked up…
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one thing most players don’t know about the scanners in half-life 2 is
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You can let a scanner serve as a “strider scanner” which occasionally happens not very noticeably in HL2. What this does is, if a strider doesn’t know where you are and is patrolling, and the scanner scans you, suddenly the strider gives a big scary “whoop” and comes running over because the scanner told it…
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Dev Scoops: Simulating Eyes in Half-Life 2
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Years ago, I was making a stealth game in Unreal that I’ve since had to cancel amid circumstances beyond my control. At one point I was trying to make my characters’ eyes nice, and the gold standard for that was (and arguably still is) Half-Life 2. HL2 takes a novel approach: the eyes are not…
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Dead Space 3’s ending was really good
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I mostly ignored Dead Space when it came out, but last year I played the remake and then just recently I finished up 2 and 3 and 3’s DLC, which it turns out (I did not know this) is essential and is the end of the story, and it’s a really good ending. This was…