Tag: design thoughts
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Dev Scoops: XCOM/2’s art direction
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I had a moan about XCOM 1 being prettier than XCOM 2 the other day and got some nice replies from the Art Director of both, Greg Foertsch.
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FEAR, HL2, AI, and only doing cool stuff when the player is looking
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(gravis did a comment on my FEAR post so long he made it a post, and now I’m doing that with that post, and this ends up being about all kinds of things) Half-Life 2 (and maybe 1, but I don’t think so?) had a trigger type called trigger_look, which was like a regular trigger,…
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one thing most players don’t know about the scanners in half-life 2 is
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You can let a scanner serve as a “strider scanner” which occasionally happens not very noticeably in HL2. What this does is, if a strider doesn’t know where you are and is patrolling, and the scanner scans you, suddenly the strider gives a big scary “whoop” and comes running over because the scanner told it…
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laments on half-life 2’s ai and balance
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just watched back this video i did about soldier AI in half-life 2 years ago and i still agree with it! what a relief
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thoughts on the spiderman 2 video game on the play station five
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I was playing this, and I webbed up an oil tanker that was going explode (this makes it not explode) and Peter goes “geez, if i’d webbed that up a second later…😬” but of course, it would have been fine, they never explode. Nothing bad can happen in this game. Got me thinking how much…
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is it an imsim: splinter cell chaos theory
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imo, yeah a little bit? but it’s not much of one. i reckon the core of imsim is “things are systemic”, they don’t work/not work arbitrarily or case-by-case, and also the world has to be designed as a world, not a level, filled with those systems. this is how you get cool emergent results, and…
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thinkin bout how
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it seems like smaller-to-medium-sized game development often starts from recognising some feasibler-than-it-seems, high-bang-for-buck gimmick or tech thing, with which you can reliably wow people, and then imagining an otherwise small-scope game around that
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the worst part of deus ex: human revolution is actually the best part
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get around, you were just forced to fight and kill a guy? And everyone was mad? And later the devs patched in other options, basically one for every style of play you might be into? Well I’ve decided they were right the first time
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breath of the wild takes from the joe wintergreen take vault
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instead of the DLC giving you access to quite a slow motorcycle, which sort of undermines horses and climbing and ends up not being very fun, it should have given you a bicycle
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games should require specific input to pull the pin on a grenade,
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separate from throwing it. 90% of the potential interactivity of a grenade is collapsed when it explodes
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gta4 minimap thoughts
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Playing GTA4 and thinking about how much a minimap can ruin this type of game. GTA and Red Dead 2 both become whole different games when you turn it off, in a weirdly instantly-refreshing way. In RDR multiplayer, I got a friend to turn it off as we were just riding our horses around, and…
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gta4 and accidental anachronism
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The best way to play GTA4 these days is with DXVK and several mods to fix things which never worked in the PC version, or have broken since, and to make the graphics less bad. Is that the way I just played through the entire game? Haha, no! I set all this up and then…
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cohost ask: dishonored thoughts
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Anonymous User asked: say a thought about Dishonored. maybe multiple Dishonored rules, obviously. Here are some selected thoughts I have had about Dishonored.
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cohost ask: favourite Dishonored levels
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Anonymous User asked: favorite Dishonored level from each game? (I’m the Dishonored Anon I’m only capable of thinking about the game Dishonored)