pondering whether crowdfunding is still remotely possible in this year of our whatever whatever year it is

I want it to be worthwhile – if you have a decent pitch already that you’ve been being turned down by all the usual people for because it’s 2024 – to throw it up on kickstarter or whatever else as a last ditch “give us money and maybe this can happen, otherwise it won’t”

The conventional wisdom for the last few years in games seems to have been that that’s all just totally over unless your thing is really tiny, and then not worth it because everyone’s so entitled and abusive over rewards and timeframes and all that bullshit. I hate that application of toxic investor-style thinking to what is not, in any meaningful sense, an investment. If you throw money in for someone to be able to try something that’s supposed to be you doing a good thing, not trying to buy something.

I always hated the way crowdfunding and subscription patronage, cool ideas under the circumstances, instantly became corrupted with more actively-capitalist bullshit like rewards and tiers and exclusive backers-only inside scoops. I just would want to put a thing up like “this is what it is, if you wish it would happen put some money in, maybe it will” and the only reward is like, a copy of the game if it gets done. Anything else to me feels like the opposite of the point

Of course that probably takes the chances of me and anything I’d want to do getting any traction from one percent down to minus one thousand percent, but I dunno, I’d like to think there are people like me who are actively turned off by the “Crowdfunding Campaign” part of crowdfunding. I only ever chuck money in for shit that isn’t trying to reward me


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