It’s the part where they introduce a new named, voiced, modelled and animated character, and he gets this gif’s worth of screen time and is never seen or heard from again.
Mirror’s Edge is full of these parts where you can see the stubs where big slabs of game must have had to be cut for whatever reason, which feels like a rare bit of almost-insight into AAA game dev, plus it makes the world feel bigger – the opposite of the hannah-barbera-effect of knowing what’s about to be important from which assets look expensive.
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