further adventures in scythe

I continue to spend time screwing around in Scythe. It’s so fun to finally be making maps again properly in Unreal. Some of the folks in my discord took to scything on stream and a couple times a bunch of us have just chatted and scythed, it’s a good vibe. All this stuff took no time to make!

Here I started with the goal of making something vaguely Matrix Lobby, with HL1 textures.

Here’s something else I never posted from a while back as well:

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