Recently had (finally) my first experience of “a game I made is physically on a shelf in front of me for sale in a shop”, with Weird West, which is physically out on PS5 now (it’s on other platforms too but not physically, I guess). For whatever reason, I didn’t really expect to feel anything about this, but I did, although I am not sure what exactly.
WolfEye also sent me a Deluxe Edition, which is very cool. I already had a cool limited edition PS4 one, some sort of limited-run situation, but it is different knowing it’s actually out there getting picked up and looked-at-the-back-of by physical folks; the best folks, a cut above us digitals.
The other thing I have a feeling about is the fact that I haven’t worked at WolfEye for probably over two years at this point, and they still got in touch to send me this thing. It’s incredibly rare, it seems, to get to have the experience of being appreciated, while you work on something cool, in a non-toxic environment, that then ships, with your name on it, nobody fucks you around, and you aren’t dead to them a couple years later. I ought to make sure I am grateful for that, even though it ought to be the standard, because boy, it sure isn’t.
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