Auto Material Instance Maker Tool for UE5

Here’s a tool I made a while back that you can buy: it lets you automatically create instanced materials for many textures at once, given a base material with parameters to fill. This saves you a lot of time if you have a lot of textures you want to turn into material instances, like: 200 world textures which each have a normal+roughness+AO map, or whatever.

For example, if you have a folder full of textures called things like “Chair_BaseColor”, “Chair_Normal”, “Chair_Roughness”, “Table_Albedo”, “Table_NRM”, “Table_Rough”, you can, in one click, create the material instances “MI_Chair” and “MI_Table” with all the textures automatically in the right parameter slots. As long as your textures all have some suffix describing the content, this’ll work.

You can also set the values for all Scalar, Vector and Static Switch parameters on your material instances.

You can get this on Itch or Fab.


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