games should require specific input to pull the pin on a grenade,

separate from throwing it. 90% of the potential interactivity of a grenade is collapsed when it explodes

in a game where you can throw a grenade without pulling the pin

-force enemies to break cover, unaware grenade is not live

-dialogue opportunities when they realise

-a free “throw distraction” verb without adding a system

-shootable non-live grenade doubles as remote bomb

-can throw one in somebody’s face, stunning and freakin’ em out

-share grenades with pals

-risk/reward, enemies can pick em up. “hey free grenade”

-enemies approach non-exploded thrown grenades tentatively, because throwing a non-live grenade is a weird thing to do. what if it’s just defective

-if you do this too much they start expecting it and getting cocky about your grenades, with hilarious consequences

as long as i am only throwing a grenade to flush somebody out of cover, why waste it. foolishness


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