Projects

I’ve been messing around with modding and game-makery since the nineties, when I was small. I’ve worked mostly with Goldsource, Source and Unreal. Also dabbled a little bit in Unity.
My first released work was the Half-Life 2 mod Shotgun Sunrise in 2009, the first project on which I was lead.
Here’s a collection of some of my work from the last several years.

InFlux
Releasing 2013

InFlux is a puzzle game created on the Unreal Development Kit by Impromptu Games.The player controls a glowing metal sphere of unknown origin, traversing an apparently deserted island dotted with large and mysterious cubes of glass and steel.

Comin’ soon to Windows and Macintosh. You can vote for it on Steam Greenlight right now.



Vroom!
2011

Vroom is an iOS game our first commercial product (though it’s now free). It’s a racing and vehicular-zombie-flattening game based loosely on our Half-Life 2 modification, Shotgun Sunrise. The game was developed over roughly four months, on a budget of $0.00. Maybe less. Probably less. It is built on the Unreal Development Kit.

In Vroom you’ll drive the Shotgun Sunrise truck around three tracks, revelling in your extermination of  loathesome undead.

Untitled Left 4 Dead Campaign/Fly Gabe Newell
2009

After Shotgun Sunrise development died down I started on a Left 4 Dead campaign. A few months later some online shenanigans of mine led to me raising over $3000USD, which resulted in Gabe Newell of Valve flying to Australia to meet me and play the campaign. It was pretty super. Shortly after that I released the campaign in its unfinished state so that I could iterate based on feedback. This worked brilliantly and I’m pretty proud of the campaign, even though I never wound up finishing the third map due to patches to the Source SDK sabotaging the whole thing.
You can download the released map, and see what people thought of it, here.

Shotgun Sunrise
2008-2009 

Shotgun Sunrise was the first game made under the title of Impromptu Games, along with a whole bunch of guys from the Penny-Arcade forums. The world’s first cooperative multiplayer vehicular objective-based zombie Western. A Source engine mod. These days, if you want to play it, your best bet to get a game going would be to hook up with some guys through the ModDB profile or maybe the Official Steam Group.

“Fan-goddamn-tastic…I love this mod so much”

-Podcast 17

“…probably one of the most hilarious mods I’ve ever played”.

-JoshuaC, creator of TF2′s Arena_Watchtower

“…going down the hall to your QA organisation is easy, but the most talented people you’re going to find halfway around the world, developing some crazy… co-op zombie Western.”

-Gabe Newell

Shotgun Sunrise had a super interesting development process, in that it was relatively open – used a thread on the Penny-Arcade forums to discuss everything about development as we went along. Anyone who showed up to the thread was able to contribute – the general rule being, if you made something, and you sent it to us, it would go in the game. It worked out pretty well.

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