This week I got my Oculus DK2, and today I took one of the levels of InFlux that I revamped for the UE4 Marketplace and, using Teddy’s rollercoaster plugin, added a rollercoaster. Here it is, yo.
It’s basically the same exact thing as the living room Rift Coaster you’ve probably all played except it’s in some cool lava-filled caves. It might have higher system requirements, not sure.
I spoke briefly at an event called Freeplay Parallels on Saturday about Magenta Sunset, and then demoed Spacething. I always stress out a whole lot about being looked at by multiple pairs of eyes at once but apparently I did okay. Here are tweets about it.
In today’s post, I renovate a procedurally generated spaceship
Things I did today:
Bigger, wider hallways:
Doors now open for you when you get near and close again when you walk away:
The ship can have rooms on top of rooms, connected by hatches in the floors and ceilings:
Rooms can be procedurally furnished:
So that’s my evening
Here’s me putting together some rooms with that aforementioned blueprint I made.
A currently-mysterious immersive, atmospheric first-person adventure game with a focus on minute interactivity.
Music by William Elm. Buy his albums: http://williamelm.bandcamp.com/